0.95.15 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.11 is the current stable version, recommended for less bug-prone gaming.
0.95.13
- Added lots of new books and writings to the world
- Bit more audio work, unarmed combat sounds added
- Added sound emitters to buildings, foliage and map features, also building interior ambient sound variants
- Garru now has attacks
- NOTE: footsteps are temporarily inaudible in this version, will be fixed next update
FIXES
- Fixed certain nests not spawning residents
- Fixed criminals getting released from cages early
- Probable fix for NPCs vanishing some time after being captured
- Fixed a bug that stopped some of the biome entry conversations from triggering
- Fixed carried dead characters being left behind when their old squad unloads
- Fixed path following case causing character to stick on walls
- Thief fences won’t freak out if you try to sell them drugs
- Rounded health display text a bit so it wont stop at 99
- Fixed build menu icon crash
0.95.14
- Added a storage box for robotics parts
- Fixed a crash in the construction set when opening dialogue objects
- Doubled the “use” range of lights, in the hope it helps with lights sometimes being too far for engineers to reach
- Tweaked food-finder AI to use closest food container
- Removed the “no terrain cutting” from the options. It was a debug option from a long time ago, and no longer needed.
0.95.15
- Added an info panel in the FACTIONS screen that shows any contracts with NPCs you have, like for mercenary bodyguards
- Added repeat option to the crafting queue
- Added sleeping bags. You need to buy some of these, they can be used to create camp beds and are re-usable.
- Camp beds now have half the healing rate bonus of normal beds. Healing rate now displayed in the GUI
- Wandering squads should now go shopping and relax at the bar for a while when they arrive in a new town, they also prefer to wait until morning to head out again.
- Number of materials returned when dismantling something now clamped to at least 1, so camp beds are now re-usable
- Added a move speed option to match the speed of your slowest character
- Characters now suffer a skill penalty when working in the darkness, now you actually need lights in your base
- Stolen items can now stack if they are stolen from the same source
- Sometimes abandoned buildings and ruins can have locked doors
- Added tooltip in new game advanced options window and options windows, to explain some of the settings.
- Added a physical item for money
FIXES
- Fixed a bug where your buildings could get tagged with the wrong town, causing the AI to refuse to work/eat/use things
- Fixed some situations where towns clash, eg if a player builds a huge town, or builds too close to other towns/nests and building ownership can come into conflict
- Fixed map stacking
- Fixed repeated knock-out animation loops when attempting to stealth-KO someone
- Fixed building swaps for buildings in other faction’s town.
- Fixed crash dismantling building with mounted buildings. Also added some behavior.
- Fixed dialogue log missing lines sometimes
- Fixed an exploit where you could learn blueprints without buying them
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you