Update 0.98.32 is out now on Experimental branch! 0.98.31 remains on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs, instability and unfinished content – for the best experience we recommend waiting for stable release… Please report any bugs, gameplay or balancing feedback etc to either the Steam or Lo-Fi forums. Thank you
0.98.32
- Added a pause button to incomplete buildings so that you can put them on hold and your engineers will build other stuff instead
- Player characters can now automatically throw KO intruders out of the base (check AI options)
- Fixed campaigns going to empty bases, and they could get confused if you had 2 bases in the same active area and one was empty. They can now redirect too.
- Fixed AI bug relating to distance with the turret jobs
- Turret gunners should feed themselves properly now
- Stopped characters with the “rescue” job from rescuing dead allies and putting them in beds
- Fixed the Yabuta bandits existing in the desert before you have freed Yabuta (requires import)
- Fixed a medic AI bug (usually with slavers)
- “Ditching resources” task now includes raw meat
- Fixed a thievery XP exploit