0.95.10 is out now! This is on experimental only, to opt-in you have to right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. 0.93.28 is the current stable version.
0.95.10
- Fixed the crash on saving/loading
- Fixed up the fogmen AI, some weren’t bringing victims back to the nests, and they weren’t always doing the worship thing
- Increased the amount of fog men, there’s also a rare fog man swarm
- Animals can now bash down your gates, no more raptors hanging around outside
- Fixed the missing “tied to a pole” animation
- Fixed an important missing dialog option for the construction trader
- Fixed the rain not affecting farm water amount
- Reduced the “too close to town” build limit
- Fixed a bug with the AI sometimes not acknowledging mines as a resource source
0.95.9
- Fix for doors being un-clickable if you jump back and forth between zones
- A fix for NPCs being unable to hurt you when you are disguised as an ally
- Fixed duplicated clothing appearing on hive characters
- Emissive disabled when there’s no power to the light
- Added the missing bar to Last Stand
- Stopped battery charge changing when paused
- Fixed a bug when loading a carried character and they drop in a random world position
- Stopped random doors appearing when unloading
- Farm fertility display popup fixed for fertility effect multiplier
- A few crash fixes
Construction Set:
- Automatically fills out duplicated translation lines (eg if there are 30 different lines that say “ok” then you only need to translate it once instead of 30 times)
- Added translation stats to the construction set
- added back the dialog export function for translations to use poedit
- Fixed custom column sorting for filenames
0.95.8
- Characters can no longer attack with their broken arms, they have to resort to kicks or whatever they can do
- Likewise if your sword arm is broken you can’t block, so you’ll have to resort to dodging
- Defensive combat mode now applies the +20 bonus to dodging if you are unarmed
- Tweaked weapon animation selection, mainly to fix the mismatching polearms stance, but also to add variety for specific weapons to use unique stances
- Reduced xp rate for toughness
- Small bugfix for difficulty of clicking on characters while paused
- a certain fix for AI/pathfinding with walls
- Fixed a problem with npcs sometimes teleporting back on screen after walking off
- Fixed the clouds
- Fixed a certain import crash
Please report any bugs or problems to the Steam forum or official forum so that we can fix as soon as we can. Thank you